GENIUS - Related Papers and Talks (by theme)

Talks (all themes) Realistic game traffic simulation
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports
Sensitivities of game players to network characteristics
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports
Cheat-mitigation & Fairness
   Peer-reviewed Journal and Conference Papers
   Tools
  • Self-Adjusting Game Lagging Utility (SAGLU) (see saglu-0.1 under Tools), February 17th, 2005
  • Internet game lagging utility (IGLU) (see iglu-0.2 under Tools), Feb.10th, 2003
Server discovery protocols
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports
Detection of live game traffic

   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports

3D Game engines for visualisation

   Peer-reviewed Journal and Conference Papers

   CAIA Technical Reports

Short- and long-time frame traffic patterns
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports

Other topics

   Peer-reviewed Journal and Conference Papers
  CAIA Technical Reports

Other papers by the wider community

Last Updated: Thursday 21-Nov-2013 12:56:11 EST | Maintained by: Grenville Armitage (garmitage@swin.edu.au) | Authorised by: Grenville Armitage (garmitage@swin.edu.au)