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GENIUS - Games being studied
Games being studied at CAIA:
- From time to time we have run a
variety of public game servers on gs.caia.swin.edu.au and
gs.act.grangenet.net (here
on GrangeNet, part of
Australia's high speed research network). However, as of September 2007
we are not running any meaningful trials.
- The following games have
previously been hosted (sometimes concurrently with each other)
- Half-Life 2
Previously we ran a Counter-Strike Source server on port 27015 and a
Half-Life 2 Deathmatch server on port 27016.
- Enemy Territory
Enemy Territory is a Quake 3 based game which has become popular and is
freely
available. A public Enemy Territory server (v2.60) was previously
running on gs.caia.swin.edu.au on port 27961 with the ETPro mod
(v3.2.0) installed.
- Half Life: Counter Strike
Prior to Counter-Strike:Source we ran a public Half-Life: Counter Strike
server (v1.6).
- Quake 3 Arena
Way back in the beginning we ran a Quake 3 server, later using a
map based on our research centre's actual lab (2003-2005). The map of our lab
is still available for download.
- XBox - Halo
When initially released, we ran numerous experiments with Halo and
Halo2 in "System Link" mode on three XBoxes owned by CAIA.
- Quake 2
One research topic has been an investigation into whether client-side
bots can be used to assess game fairness as a function of the quality
of one's network connection. For Quake 2 a number of client-side bots
exists that try to act like real human players. For recent games
client-side have been created for the sole purpose of cheating
(augmenting human players).
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