L everaging 3D G ame E ngines (L3DGE): Novel techniques for anomalous traffic detection and collaborative network control.
By members of CAIA
Journal and Conference Papers
W. Harrop, G. Armitage, "Real-Time Collaborative Network Monitoring and Control Using 3D Game Engines for Representation and Interaction, " in VizSEC'06 Workshop on Visualization for Computer Security, Virginia, USA, October-November 2006.
W. Harrop, G. Armitage, "Modifying first person shooter games to perform real time network monitoring and control tasks, " 5th Workshop on Network System Support for Games 2006, (Netgames 2006 ), Singapore, 30-31 October 2006.
W. Harrop, G. Armitage. "Intuitive Real-Time Network Monitoring Using Visually Orthogonal 3D Metaphors, " Australian Telecommunications Networks & Applications Conference 2004, (ATNAC2004 ), Sydney, Australia, December 8-10, 2004.
Technical Reports and Talks
L.Parry, "L3DGEWorld 2.3 Input & Output Specifications," CAIA Technical Report 080222C, February 2008.
L.Parry, "L3DGEWorld 2.3 Room Reuse & Hierarchy Documentation," CAIA Technical Report 080222D, February 2008.
L.Parry, "L3DGEWorld 2.2 Input & Output Specifications," CAIA Technical Report 071218B, December 2007.
A. Black, "LCMON Network Traffic Analysis," CAIA Technical Report 071029A, October 2007.
C. Javier, "Map & Entity Modeling for L3DGEWorld," CAIA Technical Report 070809A, August 2007.
L.Parry, "L3DGEWorld 2.1 Input & Output Specifications," CAIA Technical Report 070808A, August 2007.
W.Harrop, L.Parry, "L3DGEWorld 1.0 Input/Output Layer Specifications," CAIA Technical Report 070402A, April 2007.