Leveraging 3D Game Engines (L3DGE): Novel techniques for anomalous traffic detection and collaborative network control.
L3DGEWorld, and systems derived from L3DGEWorld, by people affiliated with CAIA
- W3bworld & W3bmon by Chris Holman (First released October 2012)
- LTCPMON 0.1a by Michael Allwright (Released August 2010)
- LAMS - L3DGEWorld Asterisk Management System by Carl Javier and Alana Huebner (Released November 2008)
- LupsMON 0.2 by Michael Allen (Released May 2008)
- L3DGEWorld 2.3 by Lucas Parry (Released February 2008)
- LCMON 1.1 by Carl Javier and Adam Black (Released December 2007)
- LTMON L3DGE Traffic Monitor by Alex Shoolman (Released January 2007)
l3dgecomm libraries for controlling L3DGEWorld (and similar) servers
- pyl3dgecomm 0.2 -- communicate with a L3DGE server using Python (Chris Holman/Grenville Armitage, released October 2012)
- arduino-l3dgecomm 0.2 -- communicate with a L3DGE server from an Arduino + Ethernet Shield (Chris Holman, released October 2012)