6th Annual Workshop on Network and Systems Support for Games: Netgames 2007

The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games and in enabling the next generation of them. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to) game-related work in:

  • Network measurement, usage studies and traffic modeling
  • System benchmarking, performance evaluation, and provisioning
  • Latency issues and lag compensation techniques
  • Cheat detection and prevention
  • Service platforms, scalable system architectures, and middleware
  • Network protocol design
  • Multiplayer mobile and resource-constrained gaming systems
  • Augmented physical gaming systems
  • User and usability studies
  • Quality of service and content adaptation
  • Artificial intelligence
  • Security, authentication, accounting and digital rights management
  • Networks of sensors and actuators for games
  • Impact of online game growth on network infrastructure
  • Text and voice messaging in games

Netgames 2007 will be held in Melbourne, Australia September 19-20th, 2007. The conference is being hosted by the Centre for Advanced Internet Architectures, and will be located on the inner-city campus of Swinburne University of Technology.

NEW: Please see the FAQ Link for travel information around Melbourne, Australia.

REMINDER: There will be NO on-site registration, and on-line registration closes September 18th 2007.


In cooperation with ACM SIGCOMM

Maintained by: Lucas Parry (lparry@swin.edu.au) | Authorised by: Grenville Armitage (garmitage@swin.edu.au)