SONG - Simulating Online Networked Games Database
SONG is a publically available library of network traffic traces and simulation
models that can be used to augment existing IP network engineering tools and to
assist in the design of ISP networks. The primary theme within this database is
to assist in the design of networks that can better support real-time applications,
particularly online gaming. As such, this library provides:
- Usable traffic traces of different multi-player network games played under known,
documented conditions. It is hoped that these traffic traces can be used by other
researchers to not only validate our own findings, but also to provide a core set of data
from which to extrapolate their own conclusions.
- Simulation models for different network game traffic sources that can then be used to
generate traffic in a variety of different network simulations. Each provided source model
is accompanied by a reference to a publication where this model has been developed and
- Realistic simulation models of ISP networks where the effect of game traffic sources on
traditional network flows (TCP, HTTP, etc.) can be modelled and evaluated.
Please choose from the links in the menu above to learn more about SONG or to
download SONG trace files or simulation models.
Who is involved?
The researchers involved in this project are:
Smart Internet Technology CRC
SONG is part of the Smart
Networks project of the Smart Internet
Technology CRC, who's stated aim is:
"The aim is to develop a flexible network and server infrastructure based on an
open architecture paradigm. This will enable a plethora of third party development
and solutions to be deployed cost effectively and scalably. Taking advantage of
processing resources made available within the network and through integration of
network-based knowledge and capabilities into the user application, a host of new
applications and services will be enabled and customised for delivery to a diverse
range of end-user devices."
Within the scope of this project, the work being conducted at
Swinburne University includes not only the
development of this database of network game traffic traces and simulation models,
but also the work being carried out as part of the ANGEL (Automated
Network Games Enhancement Layer) project.