SONG - Simulating Online Networked Games Database
Traffic Traces
Part of the purpose of the SONG database is to provide a publically accessible
set of traffic traces that can be used by researchers to investigate the traffic
generated by networked multi-player games. This page provides the interface via
which these traffic traces may be downloaded.
Since we intend these trace files to be used for research purposes, it is essential
that each trace file is accompanied with appropriate documentation indicating all
relevant information about the conditions under which the traffic was captured,
and how much - if any - pre-processing has been performed on the available data.
This information is outlined in the comments of each traffic trace and included
with each download
Download traffic traces
Data Use for Third Party Research
All the traffic traces available for download on this page are made available
under the terms and conditions of the license included within the trace file. If
no license is included, then they are made available under the terms and conditions
of this licence. Essentially, the data
sets are free to use as long as you acknowledge the source of the traffic traces.
Each traffic trace is accompanied by a Technical Report (in PDF format) containing
complete details regarding the network/user/environmental conditions under which the
data was obtained.
Privacy Concerns
In some cases, the data captured and made available in these data sets may have
been captured from a public access network. In these cases it has been necessary to
first anonymise the collected data prior to posting it on this site. The type of
anonymisation performed is documented in the accompanying Technical Report for each
trace file.
Similarly, in cases where data has been gathered on private networks with no identification
information, there is still the possibility of users (game players) providing potentially
identifiable information through the use of techniques such as the in-game chat
capability implemented by many networked games. In these cases, the relevant data
will be anonymised and the details will be recorded in the acompanying Technical
Report. It is possible that in some data sets this data may be left in plaintext
format, if this is the case then the users will have been informed prior to playing
and will have used this particular piece of game functionality in the knowledge that
their potentially identifiable communcations will have been recorded.
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