L3DGEWorld 2.0 README Website: http://caia.swin.edu.au/urp/l3dge Summary: L3DGEWorld is a standalone application based on Open Arena (OA), a free, open source game based on the Quake III Arena engine. L3DGEWorld allows monitoring and control of a live network to take place from within a virtual world created by the game engine. L3DGEWorld is the product of a research project aimed at simplifying two key network management tasks [1]: - The identification of anomalous traffic patterns within IP networks, and - The control of network elements (such as routers and firewalls) to block anomalous traffic. L3DGEWorld currently creates a virtual world in which spinning objects represent the rate at which IP packets are heading towards particular, monitored IP addresses on your network. By using in-game techniques (currently this involves 'shooting a gun at the spinning object') a network operator can initiate an ACL update to block undesired traffic. Multiple participants may view and interact with the spinning network entities. L3DGEWorld may be configured to require one, two or more participants to concurrently interact with an entity before ACL updates are triggered. L3DGEWorld 2.0 may be compiled under FreeBSD, Linux, Windows and Mac OS X. Please check the project website (http://caia.swin.edu.au/urp/l3dge) for packages containing binaries pre-compiled for each of these platforms. This release includes 'greymatter', a FreeBSD-based application that monitors 'greynet' network traffic [2] and feeds real time information to L3DGEWorld. L3DGEWorld itself does not specifically require greymatter, and may be fed real time traffic information from other external sources [3]. System Requirements: L3DGEWorld and it's demonstration scripts have been verified to run on FreeBSD 6.2, Linux (Ubuntu 7.04), Mac OS X 10.4.9 and Windows XP Platforms (with the addition of cygwin). At this stage greymatter has only been verified to run on FreeBSD. Client Requirements: - L3DGEWorld 2.0 distribution - libSDL and libOpenAL are required on FreeBSD and Linux. - A computer capable of running Quake III Arena [4] (and thus sufficient to run Open Arena) Server Requirements: - L3DGEWorld 2.0 distribution - A computer capable of running Quake III Arena [4] (and thus sufficient to run Open Arena) - expect (http://expect.nist.gov/) - BASH (Bourne Again SHell) Documentation: Please see the files included in this tarball for further documentation. Licensing: L3DGEWorld is copyright (C) 2007, the Centre for Advanced Internet Architectures, Swinburne University of Technology http://caia.swin.edu.au L3DGEWorld is distributed under version 2 of the GNU General Public Licence. See COPYING for the full text of the licence. References: [1] W. Harrop, G. Armitage, "Real-Time Collaborative Network Monitoring and Control Using 3D Game Engines for Representation and Interaction," VizSEC'06 Workshop on Visualization for Computer Security, Virginia, USA, October-November 2006. http://www.projects.ncassr.org/sift/vizsec/vizsec06/program/vizsec05.pdf [2] W. Harrop, G. Armitage "Defining and Evaluating Greynets (Sparse Darknets)", IEEE 30th Conference on Local Computer Networks (LCN 2005) Sydney, Australia, 15-17 November, 2005. http://ieeexplore.ieee.org/iel5/10397/33047/01550875.pdf?tp=&arnumber=1550875&isnumber=33047 [3] W. Harrop, L. Parry "L3DGEWorld 1.0 Input/Output Layer Specifications", CAIA Tech Report, April 2007 http://caia.swin.edu.au/reports/070402A/CAIA-TR-070402A.pdf [4] http://www.idsoftware.com/games/quake/quake3-arena/index.php?game_section=sysreq