Automated Network Re-Engineering Techniques and Planning Tools to
Support Highly Interactive, Latency-Constrained Applications
This site hosts the web presence of Project Stream 4 within the
Networks stream of the Smart
Internet Technology CRC. Within this framework, Project Stream 4
is exploring better network support for real-time traffic, in particular
online computer gaming. Computer games are a rapidly growing market with
unique Quality of Service (QoS) network requirements.
The project has been sub-divided into two sub-projects, both hosted
at this site. These sub-projects are entitled:
- SONG (Simulating Online Networked Games) -
A publically available library of network traffic traces and
simulation models that can be used to augment existing IP network
- ANGEL (Automated Network Games Enhancement Layer)
- Use of Machine Learning techniques to automate classification
and isolation of interactive and non-interactive traffic, and
utilise this information to dynamically reconfigure the network
to better support current traffic flows.
Who is Involved?
- CAIA - The
Centre for Advanced Internet Architectures, Swinburne University.
- FICT - Faculty of
Information and Communication Technologies, Swinburne University.
- SIT-CRC -
Smart Internet Technology CRC.