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Three Players on Console
The following section discusses individual server to client and client to server flows when three players are present on a client console.
Packet Inter-Arrival Time
Occuring when there are one or two players on a console, a single large peak also occurrs at 120ms when there are three players on a console as shown in Figure 12. Figure 13 shows that when three clients are present on a console, the server to client data has peaks at 0ms, 20ms, 40ms, 60ms, 80ms, 100ms and 120ms as it did when two players were on the server. The tallest peak, as usual, occurs at 120ms.
Figure 12: Game 4 Three Players on Console Figure 13: Game 4 Three Players on Console
Packet Length
As can be seen in Figure 14, the client to server graph when there are three clients on the console closely resembles that of Figure 9. We can see that Figure 14 closely resembles Figure 11 since both data sets are from the same game where the number of total players was seven.
Figure 14: Game 4 Three Players on Console Figure 15: Game 4 Three Players on Console
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Last Updated: Friday 10-Oct-2003 09:41:41 AEST URL: Maintained by: Ana Pavlicic apavlicic@groupwise.swin.edu.au Authorised by: Grenville Armitage garmitage@swin.edu.au