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One Player on Console
The following section discusses individual server to client and client to server flows when one player is present on a client console.
Packet Inter-Arrival Time
All inter-arrival time graphs from the client to the server in the results have a large peak occurring at 120ms as seen in Figure 2. From this we can concluded that all packets sent from the client arrive at the server with a constant 120ms inter-arrival time. As seen in Figure 3, the server to client graphs have peaks at 0ms, 20ms, 60ms, 100ms, and 120ms. The largest peak always occurs at 120ms.
Figure 2: Game 1 One Player on Console Figure 3: Game 1 One Player on Console
Packet Length
As we can see from Figure 4, one player on a client console results in significant peaks at 62bytes and 84bytes with a smaller peak at 92bytes. Note that this data is from Game 2 where Console 2 had only one player on it. Game 1 also showed the same results for both consoles.
Figure 4: Game 2 One Player on Console
From Figures 5 and 6 below, it can be seen that as the number of overall players in the game increases (Game 1 has a total number of three players and Game 2 has a total number of five players), the number of peaks in the server to client data graphs also increases.
Figure 5: Game 1 One Player on Console Figure 6: Game 2 One Player on Console
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Last Updated: Friday 10-Oct-2003 09:40:23 AEST URL: Maintained by: Ana Pavlicic apavlicic@groupwise.swin.edu.au Authorised by: Grenville Armitage garmitage@swin.edu.au