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Four Players on Console
The following section discusses individual server to client and client to server flows when four players are present on a client console.
Packet Inter-Arrival TimeAs seen in Figure 16, the client to server inter-arrival time is once again 120ms with four players on a console. Figure 17 clearly shows that traffic from the server to the client has inter-arrival times of 0ms, 20ms, 40ms, 60ms, 80ms, 100ms and 120ms.
Figure 16: Game 5 Four Players on Console Figure 17: Game 5 Four Players on Console
Packet LengthWe can see from Figure 18 that four players on a client console results in the client sending packets 70bytes, 78bytes, 92bytes, 116bytes, 140bytes and 158bytes long.
Figure 18: Game 5 Four Players on Console
Figures 19 and 20 show the difference between the server sending packets to a console (with four players attached) in a game with eight players and nine players total respectively. As before, a larger number of total players results in more peaks (larger variance in packet lengths sent).
Figure 19: Game 5 Four Players on Console Figure 20: Game 6 Four Players on Console
Last Updated: Friday 10-Oct-2003 09:40:11 AEST URL: Maintained by: Ana Pavlicic email@example.com Authorised by: Grenville Armitage firstname.lastname@example.org