As part of a broader organisational restructure, data networking research at Swinburne University of Technology has moved from the Centre for Advanced Internet Architecture (CAIA) to the Internet For Things (I4T) Research Lab.

Although CAIA no longer exists, this website reflects CAIA's activities and outputs between March 2002 and February 2017, and is being maintained as a service to the broader data networking research community.


This page is part of the GENIUS project.

Four Players on Console

The following section discusses individual server to client and client to server flows when four players are present on a client console.

Packet Inter-Arrival Time

As seen in Figure 16, the client to server inter-arrival time is once again 120ms with four players on a console. Figure 17 clearly shows that traffic from the server to the client has inter-arrival times of 0ms, 20ms, 40ms, 60ms, 80ms, 100ms and 120ms.

Figure 16: Game 5 Four Players on Console
Figure 17: Game 5 Four Players on Console

Packet Length

We can see from Figure 18 that four players on a client console results in the client sending packets 70bytes, 78bytes, 92bytes, 116bytes, 140bytes and 158bytes long.

Figure 18: Game 5 Four Players on Console

Figures 19 and 20 show the difference between the server sending packets to a console (with four players attached) in a game with eight players and nine players total respectively. As before, a larger number of total players results in more peaks (larger variance in packet lengths sent).

Figure 19: Game 5 Four Players on Console
Figure 20: Game 6 Four Players on Console





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