As part of a broader organisational restructure, data networking research at Swinburne University of Technology has moved from the Centre for Advanced Internet Architecture (CAIA) to the Internet For Things (I4T) Research Lab.

Although CAIA no longer exists, this website reflects CAIA's activities and outputs between March 2002 and February 2017, and is being maintained as a service to the broader data networking research community.

This page is part of the GENIUS project.

Data Rates (Overall)

Figure 20.

Figure 21.

The data rates achieved in the server to client direction for the various numbers and combinations of players seem to steadily increase and be dependent upon the total number of players only (see Figures 20 and 21).

Figure 22.

Figure 23.

The data rates achieved in the client to server direction appear to be dependent upon the number of players on the client. From Figures 22 and 23, it can be seen that for 1 player on the client console the average data rate is 25.2kbits, whereas for 2 players on the client, it increases to 30kbits.


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Last Updated: Friday 2-Aug-2002 17:02:27 AEST
Maintained by: Grenville Armitage
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