This page is part of the GENIUS project.
Packets Per Second (Overall)
Figure 18. Figure 19. The packet per second rate for both the server to client and client to server traffic did not differ greatly for the various numbers and combinations of players in the game (see Figures 18 and 19). An interesting point to note is that the server console had an average packet per second rate of 25 whereas client console responses averaged 30 packets per second.
Last Updated: Friday 2-Aug-2002 17:02:00 AEST URL: Maintained by: Grenville Armitage firstname.lastname@example.org Authorised by: Grenville Armitage email@example.com