As part of a broader organisational restructure, data networking research at Swinburne University of Technology has moved from the Centre for Advanced Internet Architecture (CAIA) to the Internet For Things (I4T) Research Lab.

Although CAIA no longer exists, this website reflects CAIA's activities and outputs between March 2002 and February 2017, and is being maintained as a service to the broader data networking research community.


This page is part of the GENIUS project.

Packets Per Second (Overall)

Figure 18.

Figure 19.

The packet per second rate for both the server to client and client to server traffic did not differ greatly for the various numbers and combinations of players in the game (see Figures 18 and 19). An interesting point to note is that the server console had an average packet per second rate of 25 whereas client console responses averaged 30 packets per second.



 

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