As part of a broader organisational restructure, data networking research at Swinburne University of Technology has moved from the Centre for Advanced Internet Architecture (CAIA) to the Internet For Things (I4T) Research Lab.

Although CAIA no longer exists, this website reflects CAIA's activities and outputs between March 2002 and February 2017, and is being maintained as a service to the broader data networking research community.


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3 Player Game (with 2 players on Server console)

Date: 18/07/02
Server: Xbox A
Map: Boarding Action
Game Type: Team Slayer
Duration: 41 mins

Inter-packet Arrival Times
Figure 10.

Figure 11.

For traffic flowing from the Server (Xbox A) to the Client (Xbox B), it can be observed from Figures 10 and 11 that there is only one dominant Inter-packet arrival time at 40ms. It is also interesting to note that approximately 1% of packets are sent back to back (Figure 11), along with the low distribution of packets arriving greater than and less than 40ms.

Figure 12.

Figure 13.

For the Client (Xbox B) to Server (Xbox A) it can be observed from Figures 12 and 13 that there is one dominant Inter-packet arrival at 40ms with a low distribution of packets arriving between 0ms and 40ms.

Packet Lengths
Server packet lengths were consistently 192 bytes.
Client packet lengths were 72 bytes 16.55% of the time and 112 bytes for the remaining period.
Packets Per Game

Total Packets from Server Console: 63673
Total Packets from Client Console: 76308



 

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Last Updated: Friday 2-Aug-2002 17:01:02 AEST
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Maintained by: Grenville Armitage garmitage@groupwise.swin.edu.au
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