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3 Player Game (with 1 player on Server console)
Server: Xbox A
Map: Battle Creek
Game Type: Team Slayer
Duration: 34 mins
Inter-packet Arrival Times Figure 6. Figure 7. For traffic flowing from the Server (Xbox A) to the Client (Xbox B), it can be observed from Figures 6 and 7 that there is only one dominant Inter-packet arrival time at 40ms. It is also interesting to note that approximately 1% of packets are sent back to back (Figure 7), along with the low distribution of packets arriving greater than and less than 40ms.
Figure 8. Figure 9. For the Client (Xbox B) to Server (Xbox A) it can be observed from Figures 8 and 9 that there is one dominant Inter-packet arrival at 40ms with a low distribution of packets arriving between 0ms and 40ms.
Packet Lengths Server packet lengths were consistently 192 bytes.
Client packet lengths were 72 bytes 16.55% of the time and 136 bytes for the remaining period.
Packets Per Game
Total Packets from Server Console: 51965
Total Packets from Client Console: 62216
Last Updated: Friday 2-Aug-2002 17:00:24 AEST URL: Maintained by: Grenville Armitage firstname.lastname@example.org Authorised by: Grenville Armitage email@example.com