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2 Player Game
Server: Xbox A
Map: Battle Creek
Game Type: Slayer
Inter-packet Arrival Times Figure 2. Figure 3. For traffic flowing from the Server (Xbox A) to the Client (Xbox B), it can be observed from Figures 2 and 3 that there is only one dominant Inter-packet arrival time at 40ms. It is also interesting to note that approximately 1% of packets are sent back to back (Figure 3).
Figure 4. Figure 5. For the Client (Xbox B), it can be observed from Figures 4 and 5 that there is one dominant Inter-packet arrival at 40ms with a low distribution of packets arriving between 0ms and 40ms. Packet Lengths Server packet lengths were consistently 160 bytes.
Client packet lengths were 72 bytes 16.55% of the time and 112 bytes for the remaining period.
Packets Per Game
Total Packets from Server Console: 41238
Total Packets from Client Console: 49401
Last Updated: Friday 2-Aug-2002 17:00:01 AEST URL: Maintained by: Grenville Armitage firstname.lastname@example.org Authorised by: Grenville Armitage email@example.com