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GENIUS
Game Environments Internet Utilisation Study
- So what are we trying to do?
- Play Games?
- Analyse Networking Gaming Traffic
- More importantly understand characteristics of this traffic
- Why?
- PC Gaming/Video console market is lucrative
- New opportunities for ISPs to offer services targeted at online game players
Aims
- To characterize the 'offered load' introduced by popular online, interactive, real-time games.
- To gain an understanding of how games interact with networks.