Carl Javier Email: cjavier@swin.edu.au Position: Research and Development Engineer , Centre for Advanced Internet Architectures Qualifications: BEngineering (Telecommunications & Internet Technologies) / BMultimedia (Networks & Computing) double degree at Swinburne University of Technology, 2009 Past and Current Research and Development Projects: BITSS: Broadband Internet Traffic Simulation & Synthesis (Current) GENIUS: Game Environment Internet utilisation Study L3DGE: Leveraging 3D Game Engines LCMON: L3DGEWorld Cluster-node Monitoring LAMS: L3DGEWorld Asterisk Management System Conference Papers: Grenville Armitage, Carl Javier and Sebastian Zander. Topological Optimisation for Online First Person Shooter Game Server Discovery in Australian Telecommunication Networks and Application Conference 2006, pp. 219-223. Melbourne, Australia, 4-6 December 2006. bibtex Grenville Armitage, Carl Javier and Sebastian Zander. Post-game Estimation of Game Client RTT and Hop Count Distributions in 5th ACM SIGCOMM Workshop on Network and System Support for Games (Netgames 2006), pp. Artcl 33. Singapore, 30-31 October 2006. bibtex Technical Reports: Grenville Armitage, Carl Javier and Sebastian Zander. Measuring a Wolfenstein Enemy Territory Master Server's Response to Game Client Queries CAIA Technical report 060410A, 10 April 2006 (864.6kB). bibtex Grenville Armitage, Carl Javier and Sebastian Zander. Client RTT and Hop Count Distributions viewed from an Australian Enemy Territory Server CAIA Technical report 060223A, 23 February 2006 (137.8kB). bibtex Carl Javier. Map & Entity Modeling for L3DGEWorld CAIA Technical report 070809A, 09 August 2007. bibtex
Carl Javier
Email: cjavier@swin.edu.au
Position: Research and Development Engineer , Centre for Advanced Internet Architectures
Qualifications: BEngineering (Telecommunications & Internet Technologies) / BMultimedia (Networks & Computing) double degree at Swinburne University of Technology, 2009
BEngineering (Telecommunications & Internet Technologies) / BMultimedia (Networks & Computing) double degree at Swinburne University of Technology, 2009
Past and Current Research and Development Projects: BITSS: Broadband Internet Traffic Simulation & Synthesis (Current) GENIUS: Game Environment Internet utilisation Study L3DGE: Leveraging 3D Game Engines LCMON: L3DGEWorld Cluster-node Monitoring LAMS: L3DGEWorld Asterisk Management System
Conference Papers: Grenville Armitage, Carl Javier and Sebastian Zander. Topological Optimisation for Online First Person Shooter Game Server Discovery in Australian Telecommunication Networks and Application Conference 2006, pp. 219-223. Melbourne, Australia, 4-6 December 2006. bibtex Grenville Armitage, Carl Javier and Sebastian Zander. Post-game Estimation of Game Client RTT and Hop Count Distributions in 5th ACM SIGCOMM Workshop on Network and System Support for Games (Netgames 2006), pp. Artcl 33. Singapore, 30-31 October 2006. bibtex
Technical Reports: Grenville Armitage, Carl Javier and Sebastian Zander. Measuring a Wolfenstein Enemy Territory Master Server's Response to Game Client Queries CAIA Technical report 060410A, 10 April 2006 (864.6kB). bibtex Grenville Armitage, Carl Javier and Sebastian Zander. Client RTT and Hop Count Distributions viewed from an Australian Enemy Territory Server CAIA Technical report 060223A, 23 February 2006 (137.8kB). bibtex Carl Javier. Map & Entity Modeling for L3DGEWorld CAIA Technical report 070809A, 09 August 2007. bibtex